This is how the cycle goes, but you can also turn off stage hazards, and you’ll just fight on a floating platform, with one mini platform above it. Bill is a very gimmicky fighter. It's not a big deal, you're generally pretty good at covering finer details, but the F-Smash gun blast could be interpreted as having short or long range, presumably the latter given it can be used to position foes around by angling it. Darkstar's Neutral Aerial is pretty electric, with a multitude of different hitboxes, so we'll have to go through this one at a time. Just look at the base attack difference it’s Insane. The ending lag on this is fairly low in addition to the low starting lag, so Shou can slide around the stage pretty freely should she choose. Hope I get Hu Tao on the 50/50. Frisk is DETERMINED to fight! JoJo's Bizarre Adventure is the Japanese comic book… [[Focus on the game]] “Thanks guys,” you tell your friends. Shou takes Bishamonten's Pagoda and raises it in front of her quickly, causing a burst of bright light to radiate out of it briefly before returning it to her side. This attack is fast to come out, but it is unsafe on shield and the hitbox is just high enough that it has a tendency to clip shields instead of shield poking. A human, they decide to climb the famous Mt. Using the two to compliment each other is paramount. This move has pretty much perfectly average lag to it, not being particularly fast or slow on either end of the attack. It’s most probably better than Death match. This set seems to have slipped entirely under the radar, as I'm not sure if anyone has read Daisy despite being posted earlier and before Cuttlefish. While fast to start up, the ending lag is pretty bad to go along with the short range. We looked back at 35 years of … Win animations, taunts and fighter classification! A character from Touhou, specifically first appearing in Undefined Fantastic Object, Shou is a Tiger Youkai. The starting lag on this is a bit on the laggy side but not THAT bad, with moderate ending lag that leads Shou to certainly be punishable at close ranges! The upright shaft of this weapon points towards the heavens, clad in the might of sky and wind. Siege. The high starting lag makes this tricky to land and easy to interrupt, but that's some real damage payoff: Especially if Rufus can play off it as well! Both of these are currently incomplete, some 6-3 inputs away from completion. The later into the slide you hit, the meatier of a combo you can get since you are closer to the ending lag completing. However the tip of the spear being so low to the ground DOES allow it to shield poke opponents surprisingly easy! Actually, that's the perfect comparison. The spear's tip creates a golden "wave" projectile to each side of Shou in the process, adding an additional hitbox to the melee strike she throws out! Darkstar leaps straight up, rushing in a spinning motion as electricity crackles all around it! Shou's grab animation is quite standard, reaching her hand back and swiping it forward to grip anyone caught in front of her. However, driven mad by the Old Gods, he turned … Darkstar's Down Special also has a variation depending on if the B button is tapped or held, but it is different from Rufus in that regard and so a bit more involved. GIPHY | Search All the GIFs & Make Your Own Animated GIF. To see a list of the base classes by category click on the following links. Darkstar's Down Smash is very different, featuring Darkstar howling as a dark grey diamond appears around it and spins rapidly before shattering outwards. The ending lag is a touch long, but nothing horrible. A polearm that symbolizes Dvalin's firm resolve. This leads to the attack's great horizontal range being symied by blindspots: Foes above Darkstar within range can jump up to avoid the hit, or air dodge down to avoid the second, and many characters can actually split the middle with good spacing and timing to avoid both hits without a dodging move at all! Shou doesn't really have a strong spike or whatnot though, so it isn't as valuable as some other characters. I've already thoroughly gone over the combo options, so I'll spare you another rundown. Only "Lance is the gunner of the EBF Team and is definitely Not a NaziTM." This deals no damage, but the Mandala is a trap which is active when stepped on after 0.5 seconds of arming. This is for all intents and purposes Shou's bread and butter projectile: Neutral Special obviously can't be thrown out, the Mandala is timed and the Side Special is more about influencing other projectiles or extending melee plays than just throwing out projectiles. It's main gimmick is that it can shoot out coffee-based attacks at its enemies. Other than Touhous, I think I'm associating you more with handsome, villainous men. However, Shou hid her youkai nature from humans during her discipleship, and her "servant" Nazrin was also sent to watch her from Bishamonten due to distrust. This is a long lasting multi-hit hitbox that deals a bunch of hits in sub-1% chunks that measure up to 12%-16.8% total before the last hit of 6%-8.4% sends opponents upwards with fine-but-unspectacular knockback. We'll begin with the tapped version, which has Darkstar's body crackling with electricity, before letting loose a howl that brings down a Bolt of lightning in front of it! With the palm strike of a fierce tiger, Shou pushes the opponent away from her with great force as her spear begins to glow in a brilliant green light. I'm going to announce the next DLC fighter for Super Smash Bros Ultimate. It's a REALLY good set, and I consider it one of the best in a very good contest! At 20%-40% this leads into a tipper Forward Aerial on most characters, which is Shou's most damaging single attack option, and while it won't be a kill confirm ever it CAN be good for forcing opponents off stage if you wanna go for shenanigans there early. Darkstar moves fast during this attack but not NEARLY as fast as Ridley, but aside from that it works very similar to Ridley, dragging the opponent away until either manually stopping (by jumping or hitting shield), reaching a ledge/walk-off/etc, or the opponent mashing out. Down Tilt - Corporate Cleaning / Thunderclaw. The sweep itself deals 5% damage and knockback that pops opponents upwards, a pretty good combo starter that leads into most of Shou's aerials save for Forward Aerial. For a better experience, please enable JavaScript in your browser before proceeding. I don't quite feel like they all blend together seamlessly, but they work nicely where they overlap and don't crowd each other out or overtake the simpler tricks in his arsenal. I did have to stop once to check in regarding the information in Side Special and confirm how the Slam/Lethal Rush were triggered, but they were pretty common sense. This is pretty strong as far as tilts go, dealing 12% damage, and by killing at 155% it even has some kill power baked in there. They fall into the Underground, a cave system full of monsters, both nice and… not as nice. I think this is due to how rigidly you make sets and it's juxtaposed by how creatively you present and imagine their basic concepts. I am always in ulti state though the dmg is little less than jade. Similarly, Darkstar's Side Special is a rather critical part of his playstyle. by Vanderbilt. Unless I missed something, Rufus' F-Smash and the U-Smash blast don't seem to have range listed for them? Character! The close range hitbox deals 5% damage and knocks opponents up and away, the knockback angle really isn't all that good for comboing and it doesn't deal a lot of damage so there's not really much of a reason to hit with this sourspot. I did enjoy your sets at times, though I would recommend more reading of what other people post and try to change up your approach. This makes baiting out this "get off me" style attack an enticing prospect for Shou's opponents! That's right, we're adding a sentient cup of coffee. He served as the main antagonist in the Tale of Jiraiya The Gallant Arc, a major antagonist in the Six Tails Unleashed Arc and the main antagonist in the Pain's Assault Arc. So to summarise on your sets, I did end up getting a good bit more negative as I got to the end of them, but I want to re-assure you that I think you have plenty of good qualities in your sets. The animation itself is fairly fast, the first hitbox comes out Frame 9 below Darkstar and ends on Frame 15, but it just takes a lot of words to explain. Masahiro Sakurai here, I'm gonna announce the ninth DLC fighter... it's a dunkaccino! Darkstar cannot be controlled when Rufus is grabbed as well, breaking the "link" between Rufus and Darkstar during that time (and forcing control back to Rufus if he is grabbed while you control Darkstar). IMG Character Name Tagline Doot Stats Doot (height, weight, jumps, falling, ground movement, air movement) Special Moves Neutral B: X Doot Side B: X Doot Up B: X Doot Down B: X Doot Standard Attacks Jab Doot Forward Tilt Doot Down Tilt Doot Up Tilt Doot ... GIPHY is your top source for the best & newest GIFs & Animated Stickers online. By the end of the hitbox, it is about 1.1x Shadow Ball's size. [color=GOLD]**Welcome To My Story Contest! This attack deals multiple hits of 1% damage that equal 8% damage, with the last hit placing the opponent right in front of Darkstar. Today, we've got something special: a fusion of Lightning McQueen from the famous video game Cars, and Adol from the YS series. Ultimate. Things have been complicated, as we all know, and well, motivation's been low. Her shield tricks are a fun little tweak the plays nicely with TOP, letting her take some risks to finagle her percentage where it needs to be. I guess this means we won't become friends. I'm Masahiro Sakurai from Sora Ltd, and I'm here to unveil the next DLC fighter: Sora from the Kingdom Hearts series! In fact Rufus and Darkstar can bounce the opponent between them with their jabs and some very quick fingers, at low percents this can be done twice (IE Rufus -> Darkstar -> Rufus -> Darkstar jab chaim), later on only once (IE Rufus -> Darkstar -> Rufus). The sweetspot is pretty small too, so it isn't easy to accomplish! 🎉 ••• Tag them to make sure they apply…” But you can always have a peak as he's worked on! Speaking of fun heavyweights, we have a favorite YGO card of mine given form in a smash set! Cinderace will be on a platform that rotates around Eternatus, surrounding it in a circular motion. "Hello. However, tigers are not native to Japan and did not exist on the island when she was created. This makes this attack particularly unsafe on shield as it is lacking in shield stun. You might have noticed that whenever I mention the AI Dungeon sets, it's just that... set. He has to pick fast though thanks to the fast starting lag. Dont sleep on this weapon, the 40% atk bonus can crit, if your build has a lot of atk crit damage and crit rate, this weapon will also scale really well with your build, basically the more strong you are, the more strong the weapon effect will be , i tested with a meme build on xiao with atk% cup, with 40% crit rate and 170 crit damage ( just to see how much i could hit) the weap was giving me 4k+ (effect only) when the effect crits . I contemplated having Court Change flip the stage over, but I knew that would either make Cinderace too confusing or too powerful. Forward Aerial - Explosive Shot / Quickstab. Honey Impact – Genshin Impact DB and Tools. You have a wide range of characters/interests to pull from and yet you make sets in an almost assembly line fashion, even seeing the smashes a little earlier in The Blight was a refreshing surprise. Blaze has been replaced with Cheering for a gimmick to represent who Cinderace is! Up Smash - Think Fast / Hazardous Climate / Thunder Rush. This move does have some rather harsh ending lag, which makes it punishable if you miss it and rely on it too much for that coverage, but the starting lag is pretty average. Here's my new edits on Cinderace!

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